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Inside Mac Games Volume 5 #8
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IMG 51 Vol 5-8.iso
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TEXT_144.txt
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1997-10-20
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76 lines
0.15
Program:
- Jarek Burczynski submitted a sound driver for Bomb Jack.
The game is now a bit slow on my 486/100, -frameskip 1 is almost good but
not quite.
- Sound support in:
Scramble
Super Cobra (note that the "scobra" rom set is wrong - ROMs 5c, 5d and 5e
must be 2k, not 4k. You can take them from one of the other two
sets).
The End
Battle of Atlantis
Lost Tomb (very nice sound, pity the ROMs are corrupted)
Amidar
Turtles
Frogger
Pooyan
Time Pilot
All these require -frameskip 1 on my 486/100.
I have no idea how accurate the tempo and pitch is. If you can compare it
with a real machine, please let me know what's wrong.
Note: I discovered that the garbled sound I experienced in Scramble was
caused by a bad ROM. Therefore, if sound doesn't work, check your ROM
set. Note that I also changed one ROM name from "2c" to "2d".
- Carnival is finally working! Many thanks to Richard Davies who understood
how to make it accept coins.
- Brad Oliver deserves a prize for being the person who, alone, has
discovered more bugs than everyone else put together. This time the bug
was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo,
Pac Man, Rally X).
- Thanks to the invaluable help of Steve Scavone, I've been able to fix
many bugs in the Wizard of Wor driver.
- Added support for a version of Galaxian which is known to be original. It
has Namco copyright and the code is slightly different from the other
Galaxian (which has Midway copyright). I called this version "galaxian",
and renamed the other "galmidw".
- High score support in Pac Man, Ms. Pac Man, Crush Roller, Burger Time,
Zaxxon, Congo Bongo, Pooyan, Moon Cresta, Moon Quasar.
- Support for a different version of Frogger ("frogsega").
- Miscellaneous graphics fixes to Zaxxon and Congo Bongo. Also better colors
(especially in Congo Bongo), thanks to Marc Lafontaine.
- Fixed most of the graphics problems with Moon Patrol. The video driver is
a gigantic kludge right now, but it works and at a reasonable speed
(though I can't reach 60fps on my 486/100).
- Many people requested a way to syncronize with the video beam, to avoid
jerkiness. Here it is: -vsync. It should be used together with -noscanlines,
and possible -vgafreq to adjust the frame rate to be as close as possible
to 60fps (use F11 to check the actual frame rate). Note that this, unlike
the default timer based sync, will NOT downgrade nicely if your system is
not fast enough.
- Bernd Wiebelt provided new code for -vesascan, and implemented the new
"-vesaskip n" mode. It uses a 640x480 screen instead of the 800x600 used
by -vesascan, and allows you to scroll the visible area using the PGUP and
PGDOWN keys.
- Maintaining the endless list of ROM subdirectories was getting quite boring,
so I modified readroms() to make it automatically print the complete list of
required ROMs if one is missing. I think I should add a CRC check as well.
I also added a brief explanation of what ROMs are and why they are required -
hoping this will cut down the flow of e-mail asking "gee, I run your program
and it says 'unable to open file xxxx/xxxx', what should I do?"